What the adolescents did in session, rather than what was expected of them.
Taking a healthy playful bite
gursha — the act of placing a folded bite of food into another person's mouth with your own hand. In Ethiopia it is not a way of feeding someone. It is a way of saying you belong at this table.
Ethiopia's 2022 dietary guidelines are a policy document — not something teenagers actually read. So 47 adolescents helped turn them into games. After thirteen weeks of play, students said they were eating differently at home.
The approach
Lectures lose teenagers fast. So we let them design the games — with nutritionists and game designers alongside — then measured what changed over thirteen weeks.
Two four-day workshops with 47 adolescents informed the design and produced the first prototypes.
The workshops →Playtests with the co-creators, then with a separate student group, to assess whether the rules were learnable.
The testing →Thirteen weeks of weekly gameplay in six schools, with six control schools for comparison.
The results →Games and rulebooks were distributed to all twelve schools for continued use.
The handover →What the adolescents did in session, rather than what was expected of them.
Votes, attendance counts, quotes and behaviour logged in session.
The specific change made to the games as a result.
The portfolio
Three game families, three ways of learning. Beyaynetu sorts and balances food across three levels. Gursha is about portions. Digis maps the wider food environment.
The intervention
Weekly lunchtime play in six schools, with six control schools alongside. Printed games, trained local facilitators, existing lunch breaks — deliberately low-cost and built to copy. We tracked attendance and behaviour the whole way through.
The results
In the students' own words — reflections recorded during the final weeks of the intervention.
The games taught us about food, and I actually changed my own eating habits because of it.Student, School 4 · week 12
The games helped me understand how to organize my diet daily to live healthy.Student, School 6
I want to focus on my meals more going forward.Student, School 1
Project arc
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Partners
Commissioning partner
Commissioning partner
Research partner
Delivery partner
Training partnerClosure
For donors & institutional funders
A finished, documented intervention. Ready for assessment: the co-design method, the games, thirteen weeks of data against control schools, and a handover model built to outlast the study.
62% average attendance retained over 13 weeks, observed peer-to-peer teaching, and students' self-reported changes to meals at home — documented alongside six control schools.
Printed card games, locally trained Game Masters and lunch-break sessions. No screens, no infrastructure and no per-student technology cost.
The FBDG framework is national policy. The games, rulebooks and training model are designed for replication in other regions with partner support.